School Project

Apollo

I designed a smart speaker that helps users connect with friends and family. A school group project, our work taught me the ins and outs of the design process, learning how to start with a broad range of ideas and narrow down using research-based insights that we consistently revisited to inform the design.

Takeaways

As much as I loved the final product, the purpose of this project was to learn the details of the design process. More importantly, I did this project in a group. In my experience, group projects can become marked by unresolved debates or awkward silence as the team waits for ideas. This project was the opposite — my team collaborated enthusiastically and effectively. A key part of this was our research-based approach. Throughout the process, we consulted potential users, leading to informed, thoughtful choices shaped by research rather than opinion or assumption. Additionally, we used methods such as thematic analysis and IIOI to systemically approach the process, establishing tangible steps that allowed us to all contribute to meaningful progress. These approaches, combined with the team’s drive for success, resulted in exceptional teamwork, leaving me with lessons I’ll carry forward into my career.

Inspiration

We were prompted to explore the intersection of music and wellness — social, mental, or physical. After initial discussion, we decided to focus on the social and mental wellness tied to connections with friends and family. We sent out a general questionnaire about this topic to our own friends and family, then held interviews with interested individuals.

Our next step was key, a technique that will stick with me long beyond this project. We used thematic analysis to turn the results of our interviews into a focused problem statement. This approach was great, because instead of sitting around trying to make an idea come out of thin air or debating about which problem we should target, we let the research speak for itself, identifying three key insights. We explored problem statements connected to each of these, then merged them into one:

How might we use the act of sharing music between friends and family to strengthen their appreciation and understanding of each other?

Ideation

After narrowing down our project’s focus, we zoomed back out with several rounds of 8x8s, generating dozens of ideas to address our problem statement. We grouped these ideas into prevalent categories, then selected the three that we all felt most drawn to. Throughout this stage, we also conducted competitive analysis, identifying important aspects or areas where our solution could stand out. After discussion and feedback from our peers, we selected a solution: a smart speaker that allows users to listen to and explore the music tastes of their friends and family.

Implementation

We discussed potential features, then led college students (a primary audience) in a participatory design workshop to help understand how these might become a cohesive product. We employed card sorting to evaluate what features participants were drawn to, then ran a series of activities in which participants drew  their ideal speaker and discussed how they might interact with it. This allowed us to create a product that aligned with users’ expectations, rather than making assumptions to that end.

To solidify the primary concept and use cases, we then created a storyboard. The process was a fantastic collaborative design effort — we each created our own versions on sticky notes, which allowed us to select or combine individual frames into a final group storyboard. 

We created lower-fidelity app and speaker prototypes next. In contrast with the previous testing, we performed this testing phase with parents of college students, asking open-ended questions about their experience. Later, we shared our progress with our peers, receiving suggestions for potential improvements at all levels.

With this range of user feedback under wraps, we proceeded with the final design process. My primary role was the UI designer, so I refined the prototypes I’d created, addressing areas of confusion our testing had identified. I explored how the speaker and app interfaces might overlap or contrast. I polished the interfaces’ design language, crafting a high-quality appearance that complemented the space-based motifs we had chosen. Throughout this process, I kept our storyboard and user testing in mind, ensuring that the app’s user flow aligned with the scenarios we had drafted.

Next Steps

Apollo was created in just 10 weeks, so there are many areas where the project could be expanded.

Deeper connection

We designed Apollo believing that people can discover each other through music. I would love to do more research into the specific ways friends and family connect through music, illuminating ways in which Apollo might better foster this connection.

Accessibility Testing

Because Apollo aspires to connect family members across generations, accessibility and usability are especially important, with the product’s audience spanning a wide age range.

New Interactions

Apollo features a solar system-inspired interface, and I would love to experiment with this more, leaning into its unique layout to create an engaging experience that distinguishes Apollo from other music apps — all while maintaining usability and accessibility, of course.